Space Design is Experience Design
Jooyun Kim's Spacebranding vol.36
"We can experience not only the place in space but also what we are and what we can be."
<The 'Meaning' of Space>The interior design declaration of the International Federation of Interior Architects (IFI) reveals the ‘meaning of space’ as follows.
IFI Interiors Declaration from www.ifiworld.org
“It is human nature to not only use space, but to fill it with beauty and meaning. A well-designed space goes beyond functional satisfaction and makes you feel the profound meaning contained in the space. Space is very important to us. This is because we can experience not only spatiality in that space, but also what we are and what we can be. In a thoughtfully designed space, we learn, reflect, imagine, discover, and create. A great space is an integral part of a great creative culture, connecting people, ideas, and all realms of thought.”
<Space Design is Time Design>'Space 空簡' is a Chinese character. It means that there is an empty space in between. Laozi said in Chapter 11 of The Tao Te Ching that the bowl was empty and that it was used. So is space. The emptiness has the usefulness of space and the ontological purpose of space. In the emptiness of space, people move and experience. It's a spatial game.
Space experience is curiosity and exploration, and it is related to Maslow's desire for self-realization at the highest level in the fifth stage of human needs. Professor Ico1) of Milan, who has won the Golden Compass Award, Italy's most prestigious design award three times, compares the space to a tree.
The exhibit Walking Pleasure at Triennale di Milano by M+S Architects from https://architettimiglioreservetto.it/portfolio-posts/walking-pleasure-moreschi-milan/
Most of the trees are empty. Between 95% of the empty spaces, we see glittering light and experience the shadow of the leaves shaking in the wind. People experience trees through the emptiness of trees and fully recognize the shape of trees. Ultimately, what we design for space is to design emptiness, and ultimately, to put human experience and play into 'emptiness'.
The exhibit Walking Pleasure at Triennale di Milano by M+S Architects https://youtu.be/ahuzDpaCyNQ
Human experience is made of movement. 'Time時間' is involved in that movement. When designing a space, Professor Ico recommends designing it as a measure of time. When designers plan a space, they design a space using the 'metric system', which measures distance. Since the 'metric system' is a measurement that only represents the physical size of a space, it is easy to fall into the error of only dealing with the physical size when designing a space.
<Time design is experience design>When a space is designed with the concept of ‘time’, the designer is designing the human experience. Recently, there have been attempts to approach street signs in Korea with the concept of 'time'. It is a method of indicating how many minutes it takes from the current location to the destination. People ask how long it takes to get somewhere.
People don't ask how many meters it is to get there. Instead of saying, "What's the distance?" they say, "How long does it take?" Humans perceive space in terms of time, not in terms of meters. Japanese graphic designer Kohei Sugiura drew a map in terms of the time it takes from the origin to the destination. It's called a 'time-base map'.
If you draw it in his way, where is it close to Seoul, Cheongju, and Busan during the holidays? The distance from Seoul to Busan is 428 km in the metric system and 123 km to Cheongju, which is three times the distance, but Busan is closer to Cheongju than the holiday 'time axis map' drawn with time using fast transportation.2)
Korea Time-Based Map by Kohei Sugiura from https://www.donga.com/news/Culture/article/all/20040923/8110482/1
In this way, space and time are connected. Einstein's principle of relativity reveals that space and time are physically linked together. Philosopher Dool Kim Yong-ok goes further to this and adds co-prosperity with 'human being人間' in space.3) It's a difficult story, but when space is with humans, it has an ontological meaning of space.
In Genesis, the world was created in the order of time, space, and humans. Interestingly, space, time, and humans all contain space between them. Humans are beings between and experience time in space. Time intervenes with people's movement and movement, so what Professor Eko says to design a space with time is to design people's movements, actions, and experiences.
<5 Summaries>
"We can experience not only the place in space but also what we are and what we can be."
"A well-designed space goes beyond functional fulfillment and makes us feel the profound meaning of the space."
"What we design for space is to design emptiness, and ultimately, to put human experience and play into 'emptiness'."
"Human experience is made of movement. Time is involved in that movement."
"Designing space with time means designing movements, behaviors, and experiences."
1) Ico Migliore https://en.wikipedia.org/wiki/Ico_Migliore2) 김희경기자, "부산이 청주보다 가깝다... 명절 '시간지도'", 2009.10.9., from http://news.donga.com/3/all/20040923/8110482/13) 김용옥, "[도올고함(孤喊)]공간·시간·인간 삼간의 창조", 2016.12.20., from https://news.joins.com/article/2772005
Jooyun Kim's
Spacebranding vol.36
"We can experience not only the place in space but also what we are and what we can be."
<The 'Meaning' of Space>
The interior design declaration of the International Federation of Interior Architects (IFI) reveals the ‘meaning of space’ as follows.
IFI Interiors Declaration from www.ifiworld.org
“It is human nature to not only use space, but to fill it with beauty and meaning. A well-designed space goes beyond functional satisfaction and makes you feel the profound meaning contained in the space. Space is very important to us. This is because we can experience not only spatiality in that space, but also what we are and what we can be. In a thoughtfully designed space, we learn, reflect, imagine, discover, and create. A great space is an integral part of a great creative culture, connecting people, ideas, and all realms of thought.”
<Space Design is Time Design>
'Space 空簡' is a Chinese character. It means that there is an empty space in between. Laozi said in Chapter 11 of The Tao Te Ching that the bowl was empty and that it was used. So is space. The emptiness has the usefulness of space and the ontological purpose of space. In the emptiness of space, people move and experience. It's a spatial game.
Space experience is curiosity and exploration, and it is related to Maslow's desire for self-realization at the highest level in the fifth stage of human needs. Professor Ico1) of Milan, who has won the Golden Compass Award, Italy's most prestigious design award three times, compares the space to a tree.
The exhibit Walking Pleasure at Triennale di Milano by M+S Architects from https://architettimiglioreservetto.it/portfolio-posts/walking-pleasure-moreschi-milan/
Most of the trees are empty. Between 95% of the empty spaces, we see glittering light and experience the shadow of the leaves shaking in the wind. People experience trees through the emptiness of trees and fully recognize the shape of trees. Ultimately, what we design for space is to design emptiness, and ultimately, to put human experience and play into 'emptiness'.
The exhibit Walking Pleasure at Triennale di Milano by M+S Architects https://youtu.be/ahuzDpaCyNQ
Human experience is made of movement. 'Time時間' is involved in that movement. When designing a space, Professor Ico recommends designing it as a measure of time. When designers plan a space, they design a space using the 'metric system', which measures distance. Since the 'metric system' is a measurement that only represents the physical size of a space, it is easy to fall into the error of only dealing with the physical size when designing a space.
<Time design is experience design>
When a space is designed with the concept of ‘time’, the designer is designing the human experience. Recently, there have been attempts to approach street signs in Korea with the concept of 'time'. It is a method of indicating how many minutes it takes from the current location to the destination. People ask how long it takes to get somewhere.
People don't ask how many meters it is to get there. Instead of saying, "What's the distance?" they say, "How long does it take?" Humans perceive space in terms of time, not in terms of meters. Japanese graphic designer Kohei Sugiura drew a map in terms of the time it takes from the origin to the destination. It's called a 'time-base map'.
If you draw it in his way, where is it close to Seoul, Cheongju, and Busan during the holidays? The distance from Seoul to Busan is 428 km in the metric system and 123 km to Cheongju, which is three times the distance, but Busan is closer to Cheongju than the holiday 'time axis map' drawn with time using fast transportation.2)
Korea Time-Based Map by Kohei Sugiura from https://www.donga.com/news/Culture/article/all/20040923/8110482/1
In this way, space and time are connected. Einstein's principle of relativity reveals that space and time are physically linked together. Philosopher Dool Kim Yong-ok goes further to this and adds co-prosperity with 'human being人間' in space.3) It's a difficult story, but when space is with humans, it has an ontological meaning of space.
In Genesis, the world was created in the order of time, space, and humans. Interestingly, space, time, and humans all contain space between them. Humans are beings between and experience time in space. Time intervenes with people's movement and movement, so what Professor Eko says to design a space with time is to design people's movements, actions, and experiences.
<5 Summaries>
"We can experience not only the place in space but also what we are and what we can be."
"A well-designed space goes beyond functional fulfillment and makes us feel the profound meaning of the space."
"What we design for space is to design emptiness, and ultimately, to put human experience and play into 'emptiness'."
"Human experience is made of movement. Time is involved in that movement."
"Designing space with time means designing movements, behaviors, and experiences."
1) Ico Migliore https://en.wikipedia.org/wiki/Ico_Migliore
2) 김희경기자, "부산이 청주보다 가깝다... 명절 '시간지도'", 2009.10.9., from http://news.donga.com/3/all/20040923/8110482/1
3) 김용옥, "[도올고함(孤喊)]공간·시간·인간 삼간의 창조", 2016.12.20., from https://news.joins.com/article/2772005
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